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QR:The racer as the sum of its parts

QR:The racer as the sum of its parts

Posted on 2013-09-24 14:23:58 by gameartstudio
 
Today Quantum Rush, the new online racer of Berlin based online games developer GameArt Studio, published the seventh update on kickstarter. This update shows how personalisation of racer parts and appearance will work in Quantum Rush.

There are two sections to personalisation of racer in Quantum Rush, technical customisation and appearance customisation. Technical customisation involves selecting and installing different components in your racer to influence its performance.

These parts can change the speed, acceleration, handling and more, to give pilots the ability to tune the racer to there preference.

The component parts avialable to each racer in each tier are dependent on that racers manufacturer. The player decides between one of three manufacturers and can then choose which components to research and install. We aim to allow players as much freedom as possible to tailor their racer to their play style.

Lets have a look at the categories of different components:

Engine
The engine produces the thrust and energy for the racer and also influences the racer handling. The engine determines the maximum speed and acceleration, as well as the size of the energy storage.

Shields
The shields protect your racer from direct damage. The are fuelled by the energy pool of the engine and impacts to the shield will gradually deplete the energy. How much energy is lost by each hit depends on the shield system.

Booster
The internal boosters provide additional thrust and can accelerate your racer over the maximum engine speed. This will also use up energy while active and like the shield uses the same energy pool from the engine. If you use all your energy for boosts you will find that you have none left for shield protection. The strength of the boost and the energy usage varies with different booster components. Boosting also generates heat and different booster components generate heat at different rates.

Cooling
Firing your weapons, using the boosters and environmental effects all produce heat within your racer. The maximum temperature at which your racer can operate normally is determined by your cooling system. The cooling system also determines the time it takes to cool the racer down and how soon the cooling process can begin. If at anytime your racers temperature exceeds the maximum, the weapons and boosters will not be available until the racer is cooled down enough.

Please note: Some racers can respond in different ways to over-heating, for example the racers of Nitroid Racing do not shut down at maximum heat and instead can explode if they overheat too much.

Armour
The Armour are the lifepoints of your racer. Direct damage (i.e. damage that is not intercepted by your shields) decreases the armour. Should it fall to zero, the racer is destroyed. Better armour can mean more weight, will in turn influence the handling of your racer. More armour will provide better protection, but makes you racer harder to control.

Shipmod
The shipmod is a special component with unique effects. It could provide extra energy, increase the weapon damage or influence pick-ups (by increasing the charges of pick-ups for example). A shipmod allows the pilot to specialise his racer even further.

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Quantum Rush on Kickstarter:
http://www.kickstarter.com/projects/572125879/quantum-rush-online-future-racer

GameArt Studio Youtube-Channel:
http://www.youtube.com/user/Gameartstudio

Quantum Rush Site:
http://www.quantum-rush.net

Quantum Rush Blog:
http://blog.quantum-rush.net


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About GameArt Studio:

GameArt Studio was founded in Berlin, 2006, and quickly became one of the most innovative developers and publishers of online games.
All GameArt Studio games are multiplayer online games that allow players from all around the world to play together. Furthermore, all GameArt Studio games are free-to-play.

The four published games of GameArt Studio "Holy War", "Tagoria", "A.I. War" and "Glory Wars" are enjoyed by a worldwide community.


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Contact und further Information:

GameArt Studio GmbH
Bismarckstraße 107
10625 Berlin, Germany
E-Mail: press_en@gameartstudio.de
Internet: www.gameartstudio.de



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